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Drifmar harbor is a sight to behold, sprawling out in a wide arc cradled by the city like two protective arms. Its waters, deep and treacherous in places, are calmed by a massive breakwater that stretches across the mouth of the crescent-shaped bay. This stone barrier, weathered by countless storms, shields the ships anchored within from the worst of the ocean’s fury. At the farthest edges of the bay, on the outermost points, stand two lighthouses, their twin beacons casting long fingers of light across the water, guiding vessels safely into the harbor. As dusk falls, the bay comes alive with the glow of lanterns, reflecting off the surface of the water like a thousand dancing stars. Running through the heart of Driftmar and flowing into the sea from the east is the Sylrune River. Barges laden with goods glide along its waters, making the river a crucial trade route that connects Driftmar to inland towns and regions. The riverbanks are lined with warehouses, bustling docks, and smaller markets that cater to traders who prefer to bypass the busy harbor. The Sylrune enters the city through a gated opening in the tall city wall, above which stands a guard tower, ever vigilant over the flow of commerce coming in and out of the city. Tonight, the harbor and river docks are particularly busy. Ships from distant lands have docked, their decks laden with goods from across the seas. Among the usual crates of spices, silks, and exotic wares, one shipment stands out—a very large, heavy, long, and narrow crate that has drawn the attention of more than a few curious onlookers. Its contents remain a mystery, but its arrival has already sparked whispers among the dockworkers and merchants.
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